Skills
General Skills
| Skill | Mechanical Use | |
|---|---|---|
| Encyclopedia | Access the drawers of your mind, retrieve knowledge from its deepest crevices. | Knowing and remembering obscure facts and information. Things the average person would not. |
| Nature | Become part of the land, feel at home. | Interacting with and understanding nature and wildlife. |
| Science | Understand the world, what makes it spin. | Understanding the sciences, physics and how things function. |
| Drugs | Treat the body, compensate for its weaknesses. | Medicinal rolls, treating wounds, taking drugs, understanding their effect on the body. |
| Scavenge | Loot, pillage, desecrate. | Finding things which were not meant to be found, intelligently reutilising equipment. |
| Splicing | Splice genes, defy nature, create monstrosities. | Create genetic abominations, freaks of nature. Modify your DNA. |
Physical Skills
| Skill | Mehcanical Use | |
|---|---|---|
| Motorics | Keep your hands steady, have microscopic precision. | High precision, accuracy and speed. |
| Endurance | Endure the toughest of physical pain, stay conscious. | Handling high amounts of pain, staying conscious in gruelling situations. |
| Muscles | Be in tune with your body, use your physique. | Physically challenging acts. |
| Armaments | Understand firearms, shoot sharp. | Attack rolls made with firearms, understanding and knowing how to use them. |
| Weaponry | Effortlessly wield an arsenal of weapons, always have one fit for the job. | Attack rolls made with weapons. |
| Brawl | Fight with your body, never be disarmed. | Attack rolls made with your body and non-generic weapons. |
Sensory Skills
| Skills | Mechanical Use | |
|---|---|---|
| Visualisation | Piece in data from your senses, build accurate mental maps. | Mentally visualise complex situations and mathematics. |
| Gut | Read the room, know when to bail. | Talk to your gut, read the room and understand the vibe. (Roleplay as talking to your gut) |
| Cool | Keep cool, stay composed in stressful situations. | Keep your mind from affecting your temper, keep a poker face. |
| Grit | Keep your mental integrity in check. | Don’t go insane |
Magic Skills
| Skills | Mechanical Use | |
|---|---|---|
| Arcane (Knowledge) | Understand the arcane, know its story. | Knowledge pertaining the arcane |
| Alchemy | Transform one element to another, change its composition. | Alchemy Spells |
| Animation | Animate objects, control them so that they don't control you. | Animation Spells |
| Infusion | Regulate your arcane circulation, push your body to its supernatural limits. | Infusion Spells |
| Evocation | Spontaneously cause damage, explosions and chaos. | Evocation Spells |
Tech Skills
| Skill | Mechanical Use | |
|---|---|---|
| Pilot | Drive cars, ride motorcycles, fly planes. | Driving and manoeuvring vehicles |
| Mechanics | Repair and diagnose tech, negotiate with it. | Dealing with troublesome and malfunctioning machinery. |
| Interfacing | Use and interface with technology. | Using technology and connecting to technology as intended |
| Techware | Understand tech, bash multiple gadgets into one. | Mix and match different technologies and gadgets, make tech work in tandem. |
| Engineering | Plan, design and create inventions from scratch. | Design and build your inventions |
| Electroacuity | Be one with the machine, keep your humanity. | Increases your Tech Cap, also used for rolls against issues that arise due to high tech cap |